Clothes Creation Steps
- copy previous creation folder
- Open previous marvelous designer scene delete fabric and make sure particle distance is set at 10.0
- Create fabric half shape and unfold
- Make symmetrical pattern move to the right on 2d flip horizontally and on 3d and move behind
- Create sewing and simulate
- Even Bette by adjusting points
- Stretch fabric in simulation making sure there are no folds
- Save in marvelous designer folder in fabric category. Save in 3ds max current fabric creation folder
- Export as obj. Export obj at 0.2 percent
- Make additional shape variation
- Save in marvelous designer folder in fabric category. Save in 3ds max current fabric creation folder
- Export as obj. Export obj at 0.2 percent
- Goz from zbrush to 3ds max unwrap uvw and make sure perfect squares for both variations
- 1. Following import of fabric affect pivot only center
2. Move up or down to where model is at and if imported at close in enough scale manually.
- Duplicate model and dress. Each time keep the top texture on the left and apply the new attempt on the right and render broth to easily see which is better.
- Apply texture slide random starting tiling and scroll though making several keys of textures I like.
- Open texture in Photoshop and duplicate to folder fabric texture Photoshop document and apply Photoshop document to fabric
- Several tiling keys at about 50 frames intervals
- 1.Fabric attempt even better by hue saturation. r
2. Hue saturation and color balance are in the same step. r
3. First hue then color then hue again then color again till stagnating. r
4. With every improving motion make a new iris and then compare at the end which is best. r
5. Fabric goes through two tests up close and afar. This is done by duplicating model with texture applied to both each time. r
6. Before hue saturation color balance even better export render of just the fabric to after effects and apply effects on it within adjustment layer till stagnation. Export the texture with said effects to Photoshop for the same result
- Fabric attempt even better by curves
- Fabric attempt even better by levels
- Fabric attempt even better by duplicate scale blending modes
- Fabric attempt even better by blending modes over previous fabric already in document
- 1. Fabric attempt even better by duplicate merge all make black and white.
2. Contrast to max
3. color dodge or another blending mode
4. Play with opacity
- Vector blur attempt step
- Fabric attempt even better by improvised adjustment till even better stagnation. Save as fabric texture png and apply in 3ds max
- Top fabric is not compared by comparison to image previous rendered but simply by showing top texture layer at top of document and comparison to the current. If top is way better there is not necessarily a need to make a variation of it. Previous creation should have left such already in the Photoshop document
- Step save texture png apply chosen final texture
- Save and import to top list
- Attempt tiling even better with applied final texture
- Go back to zbrush and try improving shape
- Take 5 pngs one with wire. Notice not to choose angles where baric is too thin. Default is front back wire each. If no lighting on the back rotate 180 first
- 1. Attempt main thumbnail background even better by button random layers order random opacity making collage.
2. If succeeding save collage.
3. After keylight precompose woman to have precomp in project to take it out on random opacity making collage and bringing it back in on top each time to test
- Background attempt even better hue saturation
- Comparison of background itself to top list background